Only a party of brave adventurers can save Skara Brae and defeat Mangar. The Bard's Tale is a fantasy role-playing game similar to Wizardry games, with first-person exploration of pseudo-3D maze-like environments, and turn-based combat against randomly appearing enemies.
Unlike early Wizardry installments, the town can be explored physically, and parts of the overworld are accessible as well. Several dungeons must be explored before the player can tackle the final quest. Six character classes are available when the player is prompted to create a party of six adventurers in the beginning of the game: Bard, Hunter, Monk, Paladin, Rogue, Warrior, Magician, and Conjurer.
The last two can be promoted when specific conditions are met during gameplay. The bard class plays a special role, possessing magical songs that improves the party's performance in combat and are required to solve some of the game's puzzles.
From Mobygames. Six character classes are available when the player is prompted to create a party of six adventurers in the beginning of the game: Bard, Hunter, Monk, Paladin, Rogue, Warrior, Magician, and Conjurer. The last two can be promoted when specific conditions are met during gameplay.
The bard class plays a special role, possessing magical songs that improves the party's performance in combat and are required to solve some of the game's puzzles. From Mobygames. Original Entry. Uploaded by Sketch the Cow on September 3, Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass.
Use Merlin and Omar for distance attacks, which can be achieved with some of the 85 spells available to them. I don't have any resources I can include with the archive regarding maps, or answers to riddles etc. I've spent more hours playing Bard's Tale than any other computer game in the past and likely in the future. I didn't map the dungeons on paper. I mapped them in my head.
Not including maps will make the game last longer anyway; it would take the fun out of exploring the many levels of sewers, catacombs, castles and towers. Note: A ready-made character disk has been included in this archive. When you click on 'Start the Bard's Tale' the game will ask which drive the character disk is in.
Selecting Drive 2, Slot 1 should work if you have inserted both disks in your emulator. Now also includes a hacked character disk courtesy of Clay Cummins, which will allow you to buy every possible item from a fully stocked Garth's Inventory Store. Click to enlarge Easter Eggs On the title screen, hold down shift, control, option, open apple, 'b'. Unlike the city, encounters in the dungeons and castles are with as many as four different groups of enemies.
While only the first two groups are within melee range, other groups can still attack at range, and even advance between rounds. Defeated enemies will leave behind chests containing gold and experience, as well booby traps periodically.
The four character code needed to cast is given after the spell name. The spell's cost in spell points is in parentheses after its description. Note that its takes two experience levels to attain a new spell level. Various ailments can afflict the characters during their adventuring. None are beneficial, and all can be healed at the local temple. A compendium of monsters is being compiled in the Creatures image gallery. Most are virtually the same apart from their image, but the following are notable.
Bard's Tale. Summary Images Similar Games Comments. This is where the game starts, where characters are created and recruited, and where the game is saved. Garth has an unlimited supply of basic adventuring gear. Review Board - Judge and jury of character advancement. The board will determine if the player characters have enough experience for advancement, and will sell spells to those they deem appropriate. Roscoe's Energy Emporium - While spell points recharge over time, Roscoe will replenish them instantly for a hefty fee.
Temple Priests Temples - Temples will cure ailments in return for a donation. The temple priests can return lost hit points, cure diseases and ailments, and raise the dead. Taverns - Scattered throughout the city, taverns are places of respite for weary adventurers. Here the player can catch up on the local gossip, down a pint to return a lost voice, and find all manner of the unexpected.
Unmarked Buildings - The city is filled with run-of-the-mill buildings of no particular use. Many of these have been inhabited by Mangar's dark followers and are a prime location for battle for beginning adventurers. The buildings are typically populated by single groups of up to eight enemies. Dungeons Exploring The Wine Cellar Unlike the city, encounters in the dungeons and castles are with as many as four different groups of enemies. Wine Cellar - Rumor has it that the wine cellars below a local tavern hold more than dusty wine bottles, and that the followers of Mangar roam the corridors in even greater numbers than the city streets.
Sewers - Even darker creatures are rumored to inhabit the sewers under the wine cellar, from poisonous spiders to half-breed creatures to strange monks dressed in green. Only the heartiest party should adventure to these depths. Catacombs - Beneath one of the local temples, the moans of undead hordes can be heard from the ancient catacombs. Followers of Mangar the Dark and the mad god await in the depths.
Also exposes any dopplegangers in the party. The Seeker's Ballad - Produces light while exploring, and increases the chance of hitting the enemy in combat.
Wayland's Watch - Soothes enemies, causing them to do less damage.
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