Mod organizer 2 downloads off nexus not working






















Warning This guide is currently not compatible with the new Annersivery Edition if you have that you need to roll back to a pre AE installation. Steam Overlay. The Steam Overlay is known to cause issues while playing Skyrim Special Edition, and you are advised to disable it; to do this perform the following: Load Steam. In the toolbar at the top of the window, click Steam. In the dropdown menu, click Settings.

Then in the popup box select the In-Game menu item. Uncheck Enable the Steam overlay while in-game then click OK. In the dropdown menu, click Properties. Then, in the popup box, uncheck Enable the Steam Overlay while in-game.

Update Proofing Skyrim. In the menu that appears, click on Properties. In the popup window, select the Updates tab. In the selection box under "Automatic Updates" , select "Only update this game when I launch it".

Close the window. Configure Skyrim. Click Options. Click the Ultra button. Set Aspect Ratio and Resolution in the drop-down box. These should be set to your monitors' optimal resolution.

Set Antialiasing to Off in the drop-down box. This is in preparation for the ENB Install. Ensure that Windowed Mode is unchecked. Click the OK button to close and save.

Set the Aspect Ratio and Resolutions to your monitors' optimal settings. Set Antialiasing to Off. Ensure Windowed Mode is unchecked. Note You only need to run this if you have installed the Anniversary Edition of Skyrim. Main Files FullPatcher. Creation Kit. New to the Creation Kit? There's a great installation video available by Darkfox! Download and install the Bethesda.

Run the Launcher and sign in create an account if you don't have one. There are a few edits that need to be made before you can use the CK to port mods. Download the premade CreationKitCustom. Note The scripts archive in the DATA folder can remain in place after the script extraction done during installation.

Various patches and bug fixes for the Creation Kit to make life easier. Special Instructions Manually extract the mod and place in the main Skyrim Special Edition directory. Page File. If you have more than one drive, try enabling it for at least one more drive as a backup make sure it has a decent bit of free space, like 15GB.

Set the size to 'System managed size'. Otherwise, set a custom size for the drive it's currently on and increases the maximum size to be at least 20GB This is to ensure that proper paging is done.

Previous Next. Colored Text indicates the colour of the node default. Shut down Mod Organizer 2, if open. If following the guide for the guide for the first time, MO2 hasn't even been installed yet. Run LOOT from its installed location. Once LOOT has loaded, sort the load order by pressing the icon featuring three lines over each other.

This is in the top right corner. Run LOOT if it's not still loaded from the last step. If you closed it, you can load it through MO2 at this point if desired. Locate and click on the Options button in the top right corner identified by 3 dots over each other.

Left-click the Cell Settings node to select it. Left-click and drag a line from Cell Settings to the Trivial Smelters of Skyrim node that you created. Trivial Smelters of Skyrim should turn green. MLU Patches should turn green. CACO Patches should turn green. Snazzy Patches should turn green. Merge Patches should turn green. NPC Retextures should turn green. Verify all of the newly added groups are showing as grey. Press Apply to exit this interface.

Notice xEdit is often used interchangeably with the term SSEEdit, both in this guide and in forums and Discord channels. Mators xEdit Patching Framework. Main Files mxpf. Special Instructions Click on Code then click on Download zip. Once downloaded extract the contents of the Edit Scripts folder in the archive to the Edit Scripts folder found in the SSEEdit main installation folder. Main Files Synthesis. This mod is a premade profile to use with Synthesis v0.

Special Instructions Extract the contents of the archive to where you installed Synthesis. WICO cleanup script. This is a script that will help clean up Windsongs Immersive Character Overhaul. Dark Face Issue Reporter. Cathedral Assets Optimizer. Main Files Cathedral Assets Optimizer. Wrye Bash. Main Files Wrye Bash Special Instructions Download the file manually.

Extract the contents of the file to a location of your choice. It is advised not to install it into any UAC controlled locations. It CAN be installed into the Skyrim main directory, if you so choose, with no detrimental effects. WIN10 users do not need to follow this step, as it will be auto-created and placed into your Overwrite folder. For additional info, see Notice above. This tool is similar to SSEEdit.

It includes zMerge, which is used for merging plugins. Script Extenders. Skyrim Script Extender. Main Files Current SE build 2. Mod Manager. Mod Organizer 2. Main Files Mod Organizer 2. Installing Mod Organizer 2. You should be able to install MO2 like any normal program. Pick a location to install MO2 outside of Program Files. Once installed launch MO2. At the Create new instance page make sure you select Create a Portable Instance. In the next pop-up that appears, select Skyrim Special Edition.

Idiot Check Ensure that you do not move the mods folder out of MO2's install folder at any time. Configuring Mod Organizer 2. If you do not have one, you can create one here. This will also be required for large file downloads, and is free of charge though a free account will also be very limited in bandwidth. A Premium subscription with no bandwidth cap is available. In the toolbar of Mod Organizer 2, locate the 'Settings' button it will have a spanner and screwdriver icon on it At the top of the window that appears, press on the Nexus tab.

Click on the Connect to Nexus button. A new window will open in your browser, and the Nexus will request permission to link Mod Organizer 2 with your Nexus Account. After allowing this, you can close the browser window.

In the Mod Organizer 2 settings menu, press OK to close the window. Some users may find the default MO2 theme overly bright or harsh. At the top of the window that appears, press on the Theme tab. Locate the Style dropdown possibly with the word "None" in it currently. Any theme may be selected, based on user preference. Most users report the most comfort with the 'dark', 'Paper Dark', or 'vs15 Dark' themes.

After selecting a theme, press OK to close the window. Some settings can be configured to show the user more information at a glance. In the left pane of Mod Organizer 2, right-click any of the column headers for example 'Mod Name', 'Conflicts', 'Flags', etc.

Check 'Content'. This will show graphical representations of certain file types included in a mod. You can mouse over the graphics for an expanded view with a legend. At the top of the window that appears, press on the Workarounds tab. Under the Options category, check 'Enable archives parsing experimental '. While not perfectly accurate yet, this will show conflicts with BSA archives in the Conflicts column of the left pane. At the top of the window, press on the General tab.

Under the Download List category, check 'Show meta information' and 'Compact list'. Showing meta information will show human readable names of files as well as the file version in the Downloads tab of the right pane. Compact list will get rid of the unnecessary whitespace in the Downloads tab and will fit more files on the screen at once.

Press OK to close the window. Notice Depending on your specific download practices, the downloads for the mods can be well over Gb of data. Base Profile Creation. Special Instructions: Mod Organizer 2 is currently using a "Default" profile.

Locate and press the Configure Profiles button most MO2 themes show this as an icon that looks like an ID card, but it can vary. In the Profiles Window, select Create. In the pop-up, type Vanilla Skyrim SE. Select OK. Verify that Vanilla Skyrim SE appears in the list on the left. Verify that the Use profile-specific Save Games is checked.

Exit the Profiles Window by pressing Close. Click on and highlight the Default profile. Click on Remove. In the pop-up that appears, select Yes. Verify that Vanilla Skyrim SE appears as the selected profile shown above the the left pane. Setting up Base Tools for Mod Organizer 2. Locate and press the Executables button most MO2 themes show this as an icon that looks like a gear, but can vary. In the pop-up box select "Add from file Ensure no optional checkboxes are checked. Select "Apply" at the bottom right of the pop-up.

This second instance will be used only for cleaning the plugin files and will be explained further later in the guide. No arguments are needed for these entries. After all the programs have been added, click on the "OK" button on the bottom right of the Modify Executables window.

Initial Mod Ordering. Press the Run button. Its icon is three horizontal lines above each other. LOOT will automatically download any updates to its masterlist. It will then compare the files it sees which is only the DLC at this point to this masterlist files and sort them into a proper order. Additional messages will be displayed after sorting that indicate that there are ITMs and Deleted References in these files.

An explanation of those terms will be given later on in the guide. If no changes were made which happens on occasion , the Apply button may not appear. This is normal, and of no concern. This same process applies to all programs loaded via MO2, and will not be repeated in other steps during the modding installation process.

If a tool needs to be loaded in any other fashion, those instructions will be noted when needed. Sorting of a load order using LOOT. This will only be done once more officially in the guide, near the end of the process. However, this process is universal to ANY mod list and can be applied in many other circumstances. First, however, a couple things to note. When you create a new profile, Mod Organizer creates new copies of the Skyrim.

If and when you make changes to these files through MO2, you will be making changes to the profile specific versions of these files, not the ones that are in your Documents directory. Also verify Use profile-specific Save Games is checked on each new profile. Using the directions provided previously to create the Vanilla Profile, create a new profile with the name "Legacy of the Dragonborn - Special Edition" or another name of your choosing. Wait for the plugins to load.

You will see the message "Background Loader: finished" when the program is done loading. Right-click on any plugin in the list on the left side of the screen. Click OK. Exit SSEEdit. SKSE is not fully installed. Ensure that the newly created "Legacy" profile is selected at the top of the left pane in Mod Organizer 2. In the MO2 toolbar, locate and click on the "Install a new mod from an archive" button will look like a file folder in most themes.

In the window that opens, navigate to the location of the SKSE file downloaded earlier. Click on it to highlight it. Click on Open. In the next window that appears, replace the text if any appears - sometimes there isn't any with SKSE Scripts. This is the name that will appear in the left pane of Mod Organizer 2 after installation. Another window will appear, as the SKSE archive is not properly set up for an automatic installation.

If this is the first time you've seen this window and we assume it is , MO2 will give you a quick tutorial on how to use this tool. Read it to help with understanding the following instructions. Click on the flashing tutorial to continue. In the file tree, navigate to and highlight the Data folder inside the archive. Right-click on Data. In the right-click menu, select Set Data Directory.

The display should change to show only a Scripts folder, which should be checked. A green "Looks good! First we need to confirm that Windows filename extensions are visible. Open Windows File Explorer.

In the top title bar select the View tab. Make sure 'File name extensions' is checked. Before you can edit the SKSE. Select Open In Explorer. Create and enter a folder named SKSE. Create and open a text file named SKSE. This should give you a folder structure of Save and close SKSE. SKSE does not have a version number or category set. In the right-click menu, select 'Information Alternately, you can also double-click the mod name to achieve this as well.

In the Categories tab, locate and place a checkmark next to 'Utilities'. Click Close to save and exit the window. Notice In addition to the files installed by a given mod, all file trees will also show a meta. These will then display as: Green for any up-to-date mod. Red for any mod that has a version mis-match.

This generally means but does not always mean that an update has occurred. Nothing will change in the right-pane listing - this is normal and expected. For future mod installations, it will be assumed that a mod should be activated after installation, and this direction will not be repeated.

Installation Verification:. SKSE is needed to run many mods this guide uses. Proper installation needs to be verified. This is the key directly above the TAB key on most keyboards. In the console that opens, type getskseversion and press enter.

Verify that a new line appears in the console, indicating the version of SKSE you have installed. If there is no output, or a version other than the one you installed appears, reinstall SKSE with the correct files or verify correct installation against the instructions provided above. Exit Skyrim. Mod Organizer 2 Plugins. Merge Plugins Hide. This is a plugin for Mod Organizer 2 that allows you to hide merged plugins easily.

Special Instructions Extract the contents of the archive to your Mod Organizer 2 plugins directory. Load Mod Organizer 2 and press the screwdriver and spanner icon. Navigate to the Plugins tab. Scroll down until you find Merge Plugins Hide. In the right-hand box change hide type to optional. Merge Plugins Hide is now set up and will move merged plugins to the optional directory within Mod Organizer 2.

It can be accessed via the puzzle icon within Mod Organizer 2. Idiot Check Make sure the o in optional is lowercase. Prepare Merge - Mod Organizer 2 Plugin. Main Files Prepare Merge. Cleaning the Bethesda ESMs. Ticking Show only conflicts at the bottom of this tab will cause it to only display files that have conflicts between mods. The context menu in the Data tab accessed by right-clicking provides several useful options. The Add as Executable option is useful to add applications installed to the data directory quickly to Mod Organizer's list of executables.

The Hide option will add a. The Write to file option will create a text file listing every single file in your virtual data directory and its source.

It will present you with a Save As dialog box, to which you can type whatever name you want for the filename. It is suggested to add a. The Refresh option, as well as the big refresh button at the top of the tab, will check for any changes and make sure what you are seeing is current and accurate.

The Saves tab displays your saved games. Hovering the mouse over a save brings up information about that save, including which ESPs used in the save are missing from the current profile. The image at the right shows a save with no missing plugins, the text: Missing ESPs , is just the header, not a statement of the save condition.

Right-clicking and selecting Fix Mods This provides a simple way to put all your mods for any particular save back into their original configuration. The Downloads tab is where all mods downloaded through Mod Organizer are stored. To learn more, visit the Downloading Mods tab. General Settings. To configure new categories, go to Settings and click Configure Mod Categories button across the bottom of the General tab.

You will get a new window with the existing categories listed. If you cannot see all of the information in this window stretch it by dragging the right or left edge out a bit.

You can do the following in this window:. Single-click on a category to select it. The entire row will become highlighted. To add a missing category, right-click on any of the existing categories to get a little pop-up that will let you add or remove a category. Click the Add entry. A new blank category will be created above the highlighted category. MO will assign a new ID to the category with "new" as the name for it.

To add the missing Nexus category, go to the Nexus main page , hover over the Files button at the top of the page, and then select Categories to open the Categories page. To get Nexus IDs, hover over one of the categories and somewhere in your browser you should see the link preview.

Go back to MO and highlight your new category. Double-click on the Nexus IDs field and enter the number you got in the previous step. Double-click on the name field to rename from "new" to the category name you want to use. You may have noticed that some categories have nested sub-categories. You can do this from the same dialog as above. To nest a category you have to specify its Parent ID, the last column to the right of the window.

If at any time you want to remove a category, highlight it, right-click and select remove. Various settings for some Mod Organizer plugins can be set in the Plugins tab in Settings. To learn more, see the MO Plugin Extensibility section.

Mod Organizer MO can be extended in a few ways through plugins. There are currently three kinds of plugins: extensions, installers, and tools. Extensions add to the capabilities of Mod Organizer by adding support for other coding languages. Mods are packaged in many different ways.

Installers allow MO to handle these different types of archives. These plugins usually work similar to stand-alone tools, but they can interfere with the main MO application e.

Here are any plugins that have been blacklisted so that they are not enabled. Plugins may become blacklisted if MO detects that they might have caused a crash. Use the delete key to remove any entries. Third Party Programs. When you use Mod Organizer MO , all other programs that work with mods i. The same is true for all launchers you may use e. Some of the well-known tools for the games supported by MO are automatically detected and added to your list of executables.

Other tools must be added manually. A list of automatically detected tools are shown at the end of this page. To launch a game after it has been added to MO's list of executables, select the application from the drop-down list on the top right and click Run. When you open the Modify Executables dialog by clicking the gears button, several fields present themselves:.

Some executables are added to your list of executables if they are installed at their default location. MO does not search the filing system for them.

All of them need to be in the game's base directory i. Originally BOSS was supposed to be installed inside the data folder. Later that was changed so BOSS got its own directory; therefore, there are two locations MO looks in currently: the BOSS folder inside the game's base directory and the data folder inside the base directory.

Problem: An error occurs launching the application saying, "This application could not be started. Do you want to view information about this issue?

General Solution: Check the application's mod in the Left Pane modlist. Problem: Launching an application fails. Mod Organizer locks for a few seconds, but then simply unlocks and does nothing. Probable cause: The application is installed as a mod in Mod Organizer, but is unchecked in the Left Pane modlist. Problem: Launching an application produces an "Elevation required" message.

Probable cause: The application being launched requires administrative permissions. General Solution: Click the Yes button if you trust the application to have administrative privileges.

Problem: The application launches correctly, but fails to use the custom argument s entered in the Modify Executables dialog. Probable Cause: You are launching the application from a shortcut that was created before the custom argument s were added. General Solution:. BodySlide 2 and Outfit Studio. The Creation Kit should be automatically detected and added to the executables list upon first startup, so there is no setup necessary.

Using the Creation Kit with MO is a bit complicated currently, however, for the following reasons:. If for whatever reason the Creation Kit is not in your list of applications, you may add it manually by doing the following:.

What you see here is what MO exposes to all programs started from inside MO, including Skyrim itself. The same is true for the other three non-free DLC's.

When you navigate to the directory where the regular skyrim. Its also possible to edit both ini files. Now each time you want to run LOOT, simply select it from the drop-down menu at top right and click Run. Skyrim Script Extender should automatically be detected and added to executables. If for whatever reason it is not detected, it may be added by doing the following:. To add any SkyProc program to executables:.

Problem: Patcher failing due to esps sorted incorrectly throws an error saying something akin to missing master. Probable Cause: You have an esp in your load order which requires a master which currently is lower in your load order than the esp requiring the master.

Problem: Patcher failing, throwing an error saying it cannot find something, or some other random error. Probable Cause: Java is out of date. Problem: Patcher failing, throwing an error related to memory. Probable Cause: Java is running out of memory to perform the operation. Possible Solution:. To add xEdit to executables:. Wrye Bash comes in two variants: standalone and Python.

The standalone version may be added to MO like any other program, however you have to set python. Mod Organizer MO allows the user to create shortcuts to launch applications through it. To place a shortcut on the Toolbar or to remove it if it is there already :.

By default, Start Menu and Desktop shortcuts created through Mod Organizer display its icon and not the icon of the application to be launched.

This can be changed by altering the shortcut's icon settings. To do so:. It is possible to make a shortcut profile-specific. This only works for Desktop and Start Menu shortcuts. If this is done, it will only run in the profile specified. To create a profile-specific shortcut:. To go to your newly created profile s , simply select it from the drop-down list at top left. Alternatively, you can access the Profile drop-down list by pressing F4 currently only works when you first activate the MO window.

The Local Saves option allows you to keep saves separate from other profiles, rather than all mixed together. Checking Local Saves will make the game look for saves in your profile's save folder instead of the default location. Clicking the Transfer Saves button will allow you to copy or move characters into the profile. MO takes copy of the game INI files upon first launch. Mod Organizer allows you to backup your profile's modlist in the Left Pane and restore it if the need arises.

To backup your profile's modlist , click the Create Backup button to the right of the profile drop-down menu. You can, however, backup your profile's plugin list in the Plugins tab in the Right Pane. To restore a previous modlist , click the Restore Backup Upon restoring a backup, any mods not active at time of backup will be unchecked, and all priority changes since the backup will be reverted.

Also, any new mods since the backup will be unticked and in alphabetical order at the bottom of your modlist. Mods may be downloaded via Mod Organizer MO by clicking the Download with Manager buttons on the Nexus mod sites once set up to do so see step 5 in the Initial Setup section under the Installation tab. Mods can also be downloaded manually and subsequently installed to MO using the Archive button in the toolbar.

MO collects meta information after the download has completed, including the mod's name, version, and Nexus ID. When a downloaded mod is installed, the meta information determines the name that MO suggests for the mod. Once installed, the Nexus ID and version number is imprinted on the installed mod's information.

If meta information has not been collected for a downloaded mod, a warning icon will appear in front of the mod in the Downloads tab. To attempt to retrieve the information:. In many cases the meta information collection will fail despite following these steps. This is caused by one of the three following problems:.

Using any text editor, like Notepad , simply fill in the details as you would with any other ini file. This information has no bearing on the functionality of Mod Organizer, other than telling it where the mod came from.

Check the Settings section for more details. Possible solutions: There are many reasons why this may happen. Please try these possible fixes:. Problem: Attempting to install a downloaded mod file produces a "None of the available installer plugins were able to handle that archive.

Probable Cause 1: The downloaded file is corrupt. General Solution 1: Re-download the file. General Solution 2: Unfortunately there is a problem with the 7Zip library supplied by 7Zip and it refuses to manage that compression method. The only recourse is to manually unpack the archive, the 7Zip Manager does handle this archive properly, and repack it using another compression method. This association, unfortunately, is all encompassing and steals the association from Nexus Mod Manager.

If you are using Nexus Mod Manager to manage other games that MO does not support you cannot use the download with manager button as it is associated with MO. The solution to this problem is provided in the ModOrganizer folder in the form of a program called nxmhandler. This little program will allow you to associate another application to handle nxm links alongside MO. To set up an association to another game and another MO do the following:. The Mod Exists dialog box appears whenever you try to install a mod with the same name as an existing mod.

This normally occurs when installing optional files for mods or updating a mod. The Merge button typically should be chosen when installing optional files that are add-ons to the mod. This simply adds the files to the existing mod, overwriting any existing files. The Replace button generally should be chosen when upgrading a mod to a new version containing all required assets. This deletes all files in the mod and installs the new files in its place.

The Rename button allows you to install the mod under a different name , allowing you to keep the file contents separate from the main mod, or enabling you to install different versions of the same mod. The Cancel button stops installation. Ticking the Keep Backup checkmark in combination with either the Merge or Replace options will create a backup of the mod before installing the file. To restore the backup:.

When you open most archives, the Name box will show you the name of the mod as parsed from the meta info collected when it was downloaded. If no meta info was collected, it will display the filename of the archive minus the appended Nexus ID and version number. You can rename the mod to anything you desire or keep the name. To speed up the naming process, you can click the down arrow which will present a drop-down box with suggestions of other names based on other mods you've installed sharing the same Nexus ID, the name of the mod archive itself, the name of the mod archive with the Nexus ID and version number attached, and the actual name of the mod from the Nexus.

Mod archives are packaged in three different ways that MO currently supports:. If the archive is not packaged in any of the first three ways, it will open the manual installation dialog. Please note:. Any mod can be installed manually; it just takes a lot of work. You must read the mod's installation instructions to determine what files you need to put where. Most of the time, however, manual installation within MO's manual installation dialog is quite simple.

When the manual installation dialog comes up, the first thing you should notice is the red text in the bottom left corner that says No game data at top level. The first time this happens, a little tutorial should appear and guide you through the manual installation workflow.

Once the message at the bottom corner turns to a green Looks good , pressing OK will install the mod. Most of the time when the manual installation dialog comes up, you'll see a data folder and a readme. In these cases, most of the time you can simply right-click the data folder, select Set data directory and install.

If you set the wrong directory, simply right-click and select the Unset data directory option. Some archives may be more complex, and you may have to move files around into a common data directory to correctly install. Read the installation section and readmes to find out what goes where.

You can open an included readme by right-clicking and selecting Open. You can create new folders within the manual installation dialog by right-clicking the directory level you want to place the folder and selecting Create directory. Some mods may require many directories to be created to place the file in the correct path.

If you mess up, you can always modify it in the installed mod's Filetree tab. You can move files around within the manual installation dialog by dragging and dropping them within the appropriate directory. The simple archive is naturally the easiest to install and thankfully is the most common. It presents you with a Quick Install window with only three options. The Manual button will open up the manual installation dialog.

The OK button will install the mod. The Cancel button will cancel installation and close the dialog. Check the options that you need referring to the installation instructions on the mod's page or an included readme and click OK to install.

The Package. It will be greyed out if one does not exist. C fomods will launch the external installer plugin , which will initially extract the files while presenting you with a window stating that it is running the external installer, and then finally present you with the installation dialog.

Simply follow the wizard's instructions to install the mod. Most of the time, you can simply follow the wizard instructions and everything will install correctly.

However, sometimes one of the installation plugin may install the mod incorrectly, and then you may have to resort to an alternate installation method. It is recommended to re-enable the internal plugin to restore default behavior after successful installation of the problematic mod.

This may be done by setting the prefer value back to true. For the Fallout games, install FOMM to the game directory in order for Mod Organizer to automatically add it to its list of executables. It may also be added manually by following the instructions in the Third Party Programs chapter.

Any mod that needs to recognize already existing mods can only do so when the VFS is active. As this is not the case when MO installs mods you will need to use the above method to install it correctly. Doing so will construct the VFS with all the currently active mods installed in their correct place. The newly installed mod will 'see' these mods and make the correct choices. Most notably these mods include HUD style mods that modify the menu files based on what is installed.

Despite lack of integration, Steam Workshop mods are not difficult to install into Mod Organizer. To update a mod from Steam Workshop in Mod Organizer, you must repeat the process again, removing the old version.

To check mods for updates, right-click within the Left Pane and select Check all for update. The success or failure of detecting all updates is dependent upon correct meta info for your mods i. Also, some mod authors use strange version systems that Mod Organizer may not detect. For this reason, it is wise to Track all your installed mods on the Nexus so you can refer to the tracking center for mod updates. To update a mod, download the new archive and install it to the same mod it was installed last time, replacing if it is a full replacement of the mod or merging if it only updates certain files within the mod.

Make certain to assess any new file conflicts and prioritize accordingly see the Priorities chapter. To uninstall a mod only from a given profile, simply uncheck it in the Left Pane. To uninstall a mod from all profiles, right-click the mod in the Left Pane and select Remove. The removed mod will be deleted to the Recycle Bin.

In the event that the removal was an accident, going into the Recycle Bin and restoring the mod folder will restore it to Mod Organizer. However, it will be treated like a new mod, being unchecked and last in priority. Once a mod is installed in the Left Pane , it needs to be enabled and any plugins activated in order for it to show up in game. To enable a mod, simply tick its checkbox in the Left Pane for your current profile.

It will be enabled only for your current profile. If you see a lightning icon in the Flags column, some of the mod files conflict with one of your other enabled mods. Go to the Priorities tab to learn how to resolve conflicts in the manner you desire.

Once the group of mods is selected, hit Spacebar to toggle the state of those mods. Once a mod is installed and enabled, any plugins that the mod contains needs to be activated for them to show up in game.

To activate a mod plugin, go to the Plugins tab in the Right Pane , find the plugins you desire to activate and tick their checkboxes. Priorities is a concept developed by Mod Organizer MO to manage conflict resolution between mod files. This eliminates many of the traditional functions of replacing other mod files with another mod's files by instead arranging it so that mods in higher priority overwrite mods in lesser priorities without actually replacing the other mod files.

Every time you install a mod, it automatically gains highest priority and will provide all conflicting files once enabled. The higher the priority number, the higher priority is given to the mod. If you wish another mod to provide the conflicting files, you must either drag and drop that mod into the higher priority position or drag and drop the freshly installed mod into a lower priority position.

Alternatively you can click the mod's priority number, hit F2, change it to a different priority number, and hit enter. Most times, changing priorities will be all the conflict resolution you will need.

Nevertheless, advanced mod users may desire more advanced control on conflict resolution. If you have two mods that overwrite different files from each and you prefer some from both, you can Hide the files from the mod you do not want to provide the files to cause the other mod's files to be used. This may be accomplished in either the Conflicts or the Filetree tab within the Mod Information window by right-clicking the file to be hidden and selecting Hide. Hiding a file appends a ".

BSA files are archives that contain assets including textures, meshes, sounds, and scripts. Traditionally you can not control priority between BSAs and loose files that is: assets that came as individual files as BSAs were always overwritten. Therefore, if you wanted to use files from a BSA to overwrite files from a mod that came as loose files, you would have to delete the conflicting loose files manually.

Mod Organizer MO adds a feature that changes this. This means that you can, for example, load the Skyrim High Resolution Texture Pack by checking the BSAs and unchecking the plugins, effectively saving you three plugin slots. MO's BSA management however, makes mod priorities more important.



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